
You know, actually can plan smartly and treat them like an actual threat they can be if you get careless.īut then you have those moments when a Scrambus briefly saw you through, I don't know lets say a window in another room, but you're facing the other direction where everything else is happening, and then bam there goes everything without even a seconds notice. Oh and this! I actually love fighting them when it's on an outside tileset (Corpus excavation for example), when you can actually see them, so you can at least proceed with caution and know not to get to close to them, or stun them first before jumping in. Otherwise, it feels like the player is being punished for not being omniscient,which is ridiculous. They need to give someindication of when they're nearby, some visual cue, before you lose all buffs and have your HUD messed with. Give Scrambus units some warning signal of their approach before you find yourself having your screen scrambled and your buffs stripped away instantaneously. (Oh, and if you have any more suggestions, by all means, leave them in the comments I'm all for keeping this discussion going). They need to give some indication of when they're nearby, some visual cue, before you lose all buffs and have your HUD messed with, because otherwise it feels like the player is being punished for not being omniscient,which is ridiculous. Give Scrambus units some warning/signal of their approach before you find yourself having your screen scrambled and your buffs stripped away instantaneously. Other than that, leave them be they're pretty balanced otherwise. Otherwise it turns into a vicious circle of shields that's more difficult to get rid of than it should be. Make it impossible for Shield Ospreys to buff one another.

As-is, it's not uncommon to find between 2-4 of them in a small room simultaneously. Reduce the Nullifer spawn limit to more manageable levels. Additionally, adjust the hitbox on the sapping mine to be more accurate to the visuals it should only sap your health and shields while standing directly on top of the sapping field, because otherwise you could think you're safe, but get killed anyway. Reduce the spam of Sapping Ospreys give them a cooldown timer between when they can drop more mines of at least 6-10 seconds. Use it to prevent myself getting burnt out on WF :P) if the Corpus are going to get another addition to their arsenal of jumbled string in the form of the Sniper Crewman rework, some improvements need to be made to the current system as well. Because as it stands, fighting Corpus can be summed up with one, very not-family-friendly word that rhymes with "Clustertruck." (Which, incidentally, I recommend good game, that one. It feels like every skirmish with them at higher levels turns into unraveling a massive, infuriatingly tangled-up ball of string, except the ball of string is shooting at you, with LASER-MINIGUNS. Do you get the idea yet? There are very few low-priority targets in this faction. Woah, that's a Tech that came from around that doorway, and- aw hell, a Shield Osprey just entered the room, so I'd better kill it so it stops buffing their shields, or- oh no, now another Shield Osprey is buffing the first one, making it even tankier, and- what? Why is my screen- Oh, a Scrambus just spawned and made it so my HUD is fuzzy and I can't see what I'm doing, and also I can't use my powers, and- aw hell, there's another Nullifier, better- oh, I'm on the ground now, because a Shockwave Moa knocked me on my keister while I was trying to make up my mind about what the Hek I'm supposed to shoot at first.And now I'm dead, because the Tech shot me in the face 10 times while I was getting up.And oh look, a 3rd Nullifier just walked across my corpse, because I guess the game thinks it's fine and dandy to spawn them in faster than they can be killed." oh, looks like he's being backed up by a Sapping Osprey, so I'd better get rid of it before I go inside the Nullifier bubble to take him out, or I can kiss my health goodbye. right, I see a Nullifier, gotta take him out. Just to give you an idea on what I mean, let me show you a pretty common thought process when in a run-of-the-mill Corpus mission: and also VERY concerned, because the Corpus faction is already the most obtuse faction to fight against by a looooong margin I'm not sure they need more complexity.

I saw the changes that were coming for the Sniper Crewman in the latest devstream, and I'm simultaneously glad that Sniper Crewmen are being made more interesting.
